One of the best things about playtesting the Mortal Online 2 Alpha is watching the game world gradually expand over time. The latest patch brings the imposing outer walls of Tindrem city into the continent of Myrland, as well as what appears to be large swathes of untamed wilderness.
In addition, the first iteration of various core systems as well as new, never seen before features such as the Clade Gifts, have arrived. The updated dark nights are a little too dark, for now, but all in all this latest patch is comparatively massive with a very lengthy patch notes to boot.
Skip to:
00:00 - For Your Viewing Pleasure
04:10 - The New Skills Window Looks Promising
06:30 - The New Resting Skill Works More Like a Buff
07:13 - Clade Gifts Make Their Debut
08:44 - No Need to Hold Down the Alt Key to Thrust Your Weapon
09:58 - This Game Could Really Use a Dynamic Music System
13:53 - The Fabernum Tavern Has New Props
15:41 - What Other Players Think of the New Darker Nights
18:28 - This is Why I Liked the Previous Dark Nights Better
24:24 - An Update on the Missing Thievery Skills
29:54 - My Heartfelt Thoughts on Mortal Online 2
31:10 - The Eastern Gate and Walls of Tindrem City