Week two (11/19/2018) of the weekly devlog for the A-RPG gamekit. In this video, I summarize the conversion of the commands to use tokenat to parse with them, crafting GUIs (so crafting is finally functional without debug usage) and a lighting engine improvement to make it a little nicer and based on objects (i.e, each light source now has it's own lightradius). There are some new bugs cropping up as expected, which I am working to fix towards the next pre-release's release.